This was my first attempt to create a model of object for game engine.
This object is made as a quadrified model of ball with multiple materials applied to it. It's a simple box with a smooth modification. This creates an ilusion of ball. It has six materials applied to it as sub-materials for each face of the cube.
Later the ball was rigged with collisions. I also added different material behaviors for each face and placed the model into pre-made enviroment to study it's behavior.
This was my first proper entry into world of modeling. My way of saying "HELLO WORLD" :3