UV Map peeling
In this excercise I learned how to peel and relax an UV Map of desired object.
I prepared a simple tube geometry with bend modifier. Than I applied a UV Map modifier to both objects.
On the left side you can see a bended tube with stretched textures due UV map tension at geometry's faces. To fix this issue I applied an UVW Unwrap modifier and properly peeled object's surface. Than I applied a relax modifier to achieve a proper UV Map alignment.